Bomb Farm Daily Rewards
A 30-day calendar that grants Gold, XP, and Drop boosts without resetting on missed days.
Bomb Farm added a Daily Rewards system in the August 23 2026 patch. It presents a 30-day calendar where logging in each day earns a tier of rewards. Missing a day does not reset the cycle — the calendar continues from where you left off, and the full loop restarts after Day 30.
This page explains what each reward tier contains, how the boost multipliers work, and what to expect as the cycle progresses. For the broader progression context, see Getting Started and How to Play.
How Daily Rewards work
The system lives inside the client and activates when you log in on any given day. The Steam store notes that a red notification appears on the Store whenever a Daily Reward is waiting to be claimed. Clicking the reward claims it immediately; there is no gating mechanic beyond logging in.
Key rules:
- Each calendar day you log in grants the next reward tier.
- Missing a day does not break the cycle. The calendar stays on its current path.
- After Day 30, the cycle restarts from Day 1.
- Rewards may include multiple items per tier and temporary stat boosts.
What the rewards include
Patch notes mention two reward categories that appear regularly:
- Multiple prize items — physical loot such as Hero Cages, Chests, Time Chests, and Keys. These go into the Special Chest rather than the main inventory.
- Temporary boosts — +100% Gold, +100% XP, and +100% Drop rate for a limited duration. These multipliers affect the entire account while active.
The exact reward per day tier has not been fully documented by the community yet, given the system is new. As the wiki matures, each Day 1 through Day 30 tier will be filled in with verified drops.
Maximizing boost value
Temporary +100% multipliers sound large, but idle games reward patience. Practical guidance:
- Claim rewards during active play sessions, not just before closing the client. If a boost activates while your squad is mid-farm, you gain the full window.
- Stack boosts when pushing difficulty. If you plan to move from Normal to Hard, aim to do so during an active Drop boost so rare sealed drops appear more often.
- Do not panic if you miss a day. The cycle does not reset. Log in tomorrow and pick up where you are.
Daily Rewards and the Store
The August 23 patch also updated the Store UI:
- A red notification badge now appears when a Daily Reward is available.
- The “Bring from Steam” panel gained a “Claim All” option for bulk retrieval.
- Market buttons are now labeled: Bring, Market, and Steam Inventory.
- The Skins showcase now shows which skins your account owns before selecting a hero.
- The battle button toggles between Swords and House icons to reflect current mode.
These Store improvements arrived alongside Daily Rewards and are documented here because they affect how you interact with the reward system.
Relation to House and energy
Daily Rewards hand out Hero Cages and Chests, which land in the Special Chest before going to the main inventory. If your House capsules are full when a reward triggers, check the Special Chest tab before panic-buying more slots.
The +100% XP boost accelerates hero leveling, which means energy recovery indirectly improves during boosted windows. A faster level curve means more energy capacity sooner, which pairs with rotating three squads so the mine never stops.
Comparison to seasonal idle games
Other idle titles use login calendars as engagement hooks with real power attached. Bomb Farm’s official copy states they do not sell power, and the current rewards list includes convenience items and temporary multipliers, not permanent upgrades. This places Daily Rewards closer to a starter-kit than a power gate.
Watch the updates hub for any changes to reward tiers or boost duration as Stream On iterates on the system.
First-time setup
Daily Rewards activate automatically once you log in after the August 23 patch. No special activation step exists beyond updating the client. If the Store shows no notification, confirm your client is on the latest build through Steam.
FAQ
Does missing a day reset the Daily Rewards cycle?
No. The calendar stays on its current day. Missing a day simply means you do not claim that day’s reward — you resume at the next unclaimed tier when you next log in.
Do the +100% boosts stack if I claim multiple rewards on the same day?
Patch notes do not confirm stacking behavior. In most idle titles, only one boost of each type is active at once, with the newest taking priority. Claiming rewards during an already-active boost may refresh or extend the duration rather than double it.
Where do Hero Cages from Daily Rewards go?
They route to the Special Chest, not the main inventory. Open House and look for the Special Chest tab before assuming a reward failed to arrive.
Can I preview upcoming reward tiers?
The client calendar likely shows locked future tiers. Community documentation of all 30 tiers is in progress on this wiki.
Do Daily Rewards affect Steam Market listings?
Not directly. A +100% Drop boost may increase sealed drop frequency, which indirectly feeds more items into your inventory — and potentially more listings on the Steam Market.
Frequently Asked Questions
Quick answers to the most common questions.
How does the Bomb Farm Daily Rewards cycle work?
Log in each day to claim the next tier. Missing a day does not reset the cycle; it resumes where you left off. The full 30-day loop restarts after Day 30.
What do Daily Rewards give?
Each tier may include multiple prize items (Hero Cages, Chests, Keys) and temporary +100% Gold, XP, and Drop boosts. Exact tier contents are being documented by the community.
Do Daily Rewards reset if I miss a day?
No. The calendar tracks your current position. Missing a day means skipping that tier, not restarting the cycle.
Where do reward items go?
Items route to the Special Chest inside House. Check that tab before the main inventory if a reward seems missing.
Do the stat boosts stack?
Unknown. Claiming during an already-active boost likely refreshes or extends rather than stacks. Check the active-effects indicator in the client HUD.