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Bomb Farm Steam Achievements

Twenty-one Steam badges as design notes, not a week-one rush list.

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Steam Achievement Notes

Steam lists 21 achievements for Bomb Farm, app 4892010. This page is not a bingo card. It is a reading of the names Stream On already printed on the store: Beat the Clock, Easy Cleared, Normal Cleared, Hard Cleared, Very Hard Cleared, Inferno Cleared, Living Legend, Myth, Ceiling, Full Ritual, and Relic. Those titles tell you what Map, Ritual, and House are for. The rest of the 21 exist on Steam. This wiki will not invent their English names, hidden percentages, or fake unlock scripts.

Play order lives on How to Play and progression. What shipped on 28 August 2026 lives on launch notes. Trophies are optional chrome. Combat is single-player. Nobody walks onto your Battle grid to help you clear a star.

Where the trophies live

The overlay header carries a trophies control beside documents, mail, pin, and settings. Steam’s overlay and the app hub show the same 21. Controls explains pin, mute, and mouse-only play. It will not pop a missing badge.

The eight rooms stay Inventory, Heroes, Battle, Ritual, Abilities, Map, House, and Market. Achievements are not a ninth room. Map is where clears happen. Ritual is where Full Ritual gets its meaning. House is where Relic, Myth, Living Legend, and Ceiling rhyme with rarity bars. Battle is still an automated grid.

Five clears, five stars

Easy Cleared, Normal Cleared, Hard Cleared, Very Hard Cleared, and Inferno Cleared match Easy, Normal, Hard, Very Hard, and Inferno. They are not five extra campaigns. Worlds stay Dawn Quarry, Deep Roots, Deep Glacier, Iron Depths, and Crystal Abyss. A star is a new pass on those worlds, not a skip.

Play Easy until Dawn Quarry finishes and House can park a second dock. That is Easy Cleared as a lesson: the mine runs when energy exists. Normal is the same Map with meaner grids. Hard and Very Hard are gear and tier list checks. If a bar stalls, lower the star. Let the clear names arrive as side effects of three rotating teams.

Inferno Cleared is a poster

Inferno Cleared is the five-star name on the store. It is not a tutorial. Launch reviews sat Very Positive — 93% of 90 at research time — without requiring anyone to live on Inferno. Official copy still talks about a long Map. Idle first. Photograph Inferno later.

If a clip treats Inferno as the only real game, close it. Steam tagged play at your own pace, and normal clears do not need timed input. Inferno is a mountain you climb when Very Hard stands still. Do not rebuild the tier list around a badge you have not earned.

Beat the Clock is spice

Beat the Clock sits beside an otherwise untimed idle overlay on purpose. Normal Map clears do not fail because a clock expired. If a mailbox challenge ever asks you to race, treat it as a badge run. Do not rebuild House recovery around a clock. Controls already flags Beat the Clock as the exception, not the spec.

Full Ritual is a pillar

Full Ritual tells you the Ritual tab is not a side room. Inventory holds sealed drops. Ritual identifies and forges them. Gear walks from +0 toward +15. You can idle Easy without opening Ritual. You will not climb Hard with honesty. The name is the note: finish the workshop the store advertised. Read gear. Spend gold on wearers from Farm and Climb docks, not on jewelry you plan to list tomorrow.

Abilities is a different pillar — an account skill tree. Do not confuse filling every Abilities node with Full Ritual. Market is a third room. List overflow after Ritual has identified it.

Relic, Myth, Living Legend, Ceiling

Those four names rhyme with the House rarity column. House is a 3x3 of capsules. The right-hand track counts Uncommon through Mythic toward 20-step bars. Recovery speed and max hero slots sit on the same screen. Those two upgrades make three teams real. The rarity bars are a collection hobby, not Map gates. You need Attackers, energy, and a star you can finish — not a Mythic bar — to enter Deep Glacier. House Capsules is the building. Do not fuse last Collectors to complete a bar.

What we will not list

Steam says 21. This page named the highlighted store set. The other badges are real and unnamed here on purpose. When Stream On or the Steam hub prints the rest in stable English, we will add names. Until then, hover the trophies control. There is no codes page. Bomb Farm is not Roblox. Broadband and a BombFarm account that can link to Steam are required to play; they are not trophies.

How to chase without wrecking the mine

  1. Clear Easy on Dawn Quarry. Let Easy Cleared happen as a side effect.
  2. Name Farm, Climb, and Spare so energy exists at dinner.
  3. Open Ritual every evening. Full Ritual is a workshop habit.
  4. Raise stars only when the current star finishes. Inferno Cleared is last on purpose.
  5. Play House bars when Battle is already walking. Relic, Myth, Living Legend, and Ceiling wait.

If a badge and a guide disagree, the tab wins. The review already warned that Inferno, Beat the Clock, and Full Ritual will bait people into playing a twitch game the store did not ship. Pin the overlay. Leave Easy running. Let the trophies catch up.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many Steam achievements does Bomb Farm have?

Steam lists 21. This page covers the highlighted store names only. We do not invent the rest.

Do I need Inferno Cleared in week one?

No. Inferno Cleared is a poster, not a tutorial. Play Easy and Normal first via progression.

Is Beat the Clock required for normal Map clears?

No. Normal Battle is untimed. Beat the Clock is optional spice. See controls.

Does Full Ritual mean I finished the skill tree?

No. Full Ritual points at the Ritual workshop. Abilities is a separate account tree. Start with gear.